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Free TAL-NOISEMAKER Synth

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Synthesis – a quick recap

Before we dive into messing with the NoiseMaker, let’s do a quick rundown on how subtractive synthesis actually rolls.

Right smack dab at the top of the window, you’ll find the oscillators (OSC). OSC1 comes with three waveforms (saw, square, and noise), while OSC2 offers up five (saw, square, triangle, sine, and noise). Other goodies in the OSC section include:

If you’re not sure about the above, take a couple of minutes to check out each waveform individually while tweaking the knobs. You’ll get the hang of each shape and control parameter real quick.

The Master section lets you adjust the levels of each OSC. There’s also a SUB OSC. This is like a third oscillator, locked into a SQUARE waveform, and it sits two octaves below the default OSC tuning (hence the “sub” name). It’s perfect for adding some serious low-end punch or grit. The Master section also includes:

The next step in tone-design is to FILTER out an area of the frequency spectrum to further tailor our tone to our desired outcome.

Whilst Low-Pass Filters (LPFs) are most commonly used on synths, NoiseMaker has added versatility with the option of changing the filter to a high-pass filter (HP), band-pass filter (BP) or Notch filter for greater tonal control and manipulation.

FILTER KEY allows you to set the amount of KEYBOARD TRACKING. Keyboard Tracking raises the CUTOFF for the higher portions of the keyboard, allowing for softer (more cut-off) bass notes and brighter (less cut-off) high notes.

The FILTER CONT controls how much the FILTER ENV is applied to the CUTOFF (in both + and – polarities). This should make more sense after you’ve read the ADSR ENV section below.

The next step in the tone-design process is ENVELOPING. NoiseMaker has two ADSR ENV; one on the FILTER and one on the AMP. There’s also a third (assignable) AD ENV in the AMP section.

The FILTER ADSR allows you to manipulate the behaviour of the FILTER over time. In the example above, the tone begins brightly and softens over time. The AMP ENV has similar settings and so the amplitude of the sound mirrors the tonal brightness.

The other parameters on the AMP ENV are as follows:

LFOs

Let’s turn our attention to the LOW FREQUENCY OSCILLATORS (LFOs).

LFOs are oscillators, but they don’t form part of the audio-path. Instead, they’re used to manipulate other control-parameters of the synth. I.e. we don’t hear them, we only hear the effect they have on other parameters. There are two near-identical LFOs in NoiseMaker that consist of:

Let’s look at an example that will help better contextualise things.

Frequency Modulation

Let’s look at some of the more unique qualities of NoiseMaker which stand it apart from other free synthesisers. FREQUENCY MODULATION (FM) is the technique of modulating one oscillator with another. NoiseMaker’s application of FM appears to take inspiration from the FM function on the (also iconic) ARP Odyssey. It’s best explained with illustration:

Whilst some FM synthesis techniques are used to create glassy and/or metallic tones, this (simpler) application is superb for dialling in grit, texture and harmonic interest. Turn up your FM dial and tinker with OSC1 to hear how the different wave-shapes and tunings alter the upper-harmonics of the tone.

Envelope editor

I believe this is one of NoiseMaker’s most interesting features. This is a completely customisable envelope filter that can be assigned to the FILTEROSC1OSC2OSC1&2FMRINGMOD or VOLUME.

Simply click on it to create some waypoints (dots) and drag them around to your desired shape. Use the ASSIGN Drop-Down Box to select what will be enveloped and dial in the desired AMOUNT.

Effects

TAL-NoiseMaker has a simple, but very powerful effects section (signal-wise, these are post AMP ENV).

Miscellaneous controls

The bottom rung of the synth concerns input controls and a few, final, tonal touches. Think of it like tonal seasoning.

The Velocity parameters relate to velocity sensitivity and how the synth responds to player input:

The PITCH W parameters relate to how the pitch-bend of your keyboard will behave:

The CALIB section (presumably for “calibration” although I’m not quite sure that’s the right term for this section) is more like an assortment of miscellaneous features TAL weren’t sure where to put. But that’s OK, because they’re very cool features!

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